diff options
Diffstat (limited to 'lib/gen8_render.h')
-rw-r--r-- | lib/gen8_render.h | 36 |
1 files changed, 30 insertions, 6 deletions
diff --git a/lib/gen8_render.h b/lib/gen8_render.h index a5fbf848..7b898766 100644 --- a/lib/gen8_render.h +++ b/lib/gen8_render.h @@ -1,5 +1,5 @@ -#ifndef GEN7_RENDER_H -#define GEN7_RENDER_H +#ifndef GEN8_RENDER_H +#define GEN8_RENDER_H #include "gen6_render.h" @@ -13,7 +13,16 @@ #define GEN7_3DSTATE_DEPTH_BUFFER GEN6_3D(3, 0, 0x05) #define GEN7_3DSTATE_STENCIL_BUFFER GEN6_3D(3, 0, 0x06) #define GEN7_3DSTATE_HIER_DEPTH_BUFFER GEN6_3D(3, 0, 0x07) - +#define GEN8_3DSTATE_MULTISAMPLE GEN6_3D(3, 0, 0x0d) +# define GEN8_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_CENTER (0 << 4) +# define GEN8_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_UPPER_LEFT (1 << 4) +# define GEN8_3DSTATE_MULTISAMPLE_NUMSAMPLES_1 (0 << 1) +# define GEN8_3DSTATE_MULTISAMPLE_NUMSAMPLES_2 (1 << 1) +# define GEN8_3DSTATE_MULTISAMPLE_NUMSAMPLES_4 (2 << 1) +# define GEN8_3DSTATE_MULTISAMPLE_NUMSAMPLES_8 (3 << 1) +# define GEN9_3DSTATE_MULTISAMPLE_NUMSAMPLES_16 (4 << 1) + +#define GEN8_3DSTATE_VF_INSTANCING GEN6_3D(3, 0, 0x49) #define GEN7_3DSTATE_GS GEN6_3D(3, 0, 0x11) #define GEN7_3DSTATE_CONSTANT_GS GEN6_3D(3, 0, 0x16) #define GEN7_3DSTATE_CONSTANT_HS GEN6_3D(3, 0, 0x19) @@ -23,9 +32,24 @@ #define GEN7_3DSTATE_DS GEN6_3D(3, 0, 0x1d) #define GEN7_3DSTATE_STREAMOUT GEN6_3D(3, 0, 0x1e) #define GEN7_3DSTATE_SBE GEN6_3D(3, 0, 0x1f) +# define GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH (1 << 29) +# define GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET (1 << 28) +# define GEN7_SBE_NUM_OUTPUTS_SHIFT 22 +# define GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT 11 +# define GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT 5 +#define GEN8_3DSTATE_SBE_SWIZ GEN6_3D(3, 0, 0x51) +#define GEN8_3DSTATE_RASTER GEN6_3D(3, 0, 0x50) +# define GEN8_RASTER_FRONT_WINDING_CCW (1 << 21) +# define GEN8_RASTER_CULL_NONE (1 << 16) #define GEN7_3DSTATE_PS GEN6_3D(3, 0, 0x20) #define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP \ GEN6_3D(3, 0, 0x21) +#define GEN8_3DSTATE_PS_BLEND GEN6_3D(3, 0, 0x4d) +# define GEN8_PS_BLEND_HAS_WRITEABLE_RT (1 << 30) +#define GEN8_3DSTATE_PS_EXTRA GEN6_3D(3,0, 0x4f) +# define GEN8_PSX_PIXEL_SHADER_VALID (1 << 31) +# define GEN8_PSX_ATTRIBUTE_ENABLE (1 << 8) + #define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC GEN6_3D(3, 0, 0x23) #define GEN7_3DSTATE_BLEND_STATE_POINTERS GEN6_3D(3, 0, 0x24) #define GEN7_3DSTATE_DS_STATE_POINTERS GEN6_3D(3, 0, 0x25) @@ -41,6 +65,8 @@ #define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS GEN6_3D(3, 0, 0x2e) #define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS GEN6_3D(3, 0, 0x2f) +#define GEN8_3DSTATE_VF_TOPOLOGY GEN6_3D(3, 0, 0x4b) + #define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS GEN6_3D(3, 1, 0x12) #define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_HS GEN6_3D(3, 1, 0x13) #define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_DS GEN6_3D(3, 1, 0x14) @@ -49,13 +75,11 @@ /* Some random bits that we care about */ #define GEN7_VB0_BUFFER_ADDR_MOD_EN (1 << 14) -#define GEN7_WM_DISPATCH_ENABLE (1 << 29) #define GEN7_3DSTATE_PS_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 11) #define GEN7_3DSTATE_PS_ATTRIBUTE_ENABLED (1 << 10) /* Random shifts */ -#define GEN7_3DSTATE_WM_MAX_THREADS_SHIFT 24 -#define HSW_3DSTATE_WM_MAX_THREADS_SHIFT 23 +#define GEN8_3DSTATE_PS_MAX_THREADS_SHIFT 23 /* Shamelessly ripped from mesa */ struct gen8_surface_state |