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-rw-r--r--tools/intel_gpu_top.c165
1 files changed, 165 insertions, 0 deletions
diff --git a/tools/intel_gpu_top.c b/tools/intel_gpu_top.c
new file mode 100644
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--- /dev/null
+++ b/tools/intel_gpu_top.c
@@ -0,0 +1,165 @@
+/*
+ * Copyright © 2007 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+#include <unistd.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <err.h>
+#include "intel_gpu_tools.h"
+
+#define MAX_NUM_TOP_BITS 100
+
+struct top_bit {
+ /* initial setup */
+ uint32_t *reg;
+ uint32_t bit;
+ char *name;
+ void (*update)(struct top_bit *top_bit);
+
+ /* runtime */
+ int count;
+} top_bits[MAX_NUM_TOP_BITS];
+struct top_bit *top_bits_sorted[MAX_NUM_TOP_BITS];
+
+int num_top_bits;
+
+uint32_t instdone;
+
+static int
+top_bits_sort(const void *a, const void *b)
+{
+ struct top_bit * const *bit_a = a;
+ struct top_bit * const *bit_b = b;
+ int a_count = (*bit_a)->count;
+ int b_count = (*bit_b)->count;
+
+ if (a_count < b_count)
+ return 1;
+ else if (a_count == b_count)
+ return 0;
+ else
+ return -1;
+}
+
+static void
+update_idle_bit(struct top_bit *top_bit)
+{
+ if ((*top_bit->reg & top_bit->bit) == 0)
+ top_bit->count++;
+}
+
+static void
+add_instdone_bit(uint32_t bit, char *name)
+{
+ top_bits[num_top_bits].reg = &instdone;
+ top_bits[num_top_bits].bit = bit;
+ top_bits[num_top_bits].name = name;
+ top_bits[num_top_bits].update = update_idle_bit;
+ top_bits_sorted[num_top_bits] = &top_bits[num_top_bits];
+ num_top_bits++;
+}
+
+int main(int argc, char **argv)
+{
+ intel_get_mmio();
+
+ if (IS_965(devid)) {
+ add_instdone_bit(I965_SF_DONE, "Perspective interpolation");
+ add_instdone_bit(I965_SE_DONE, "Dispatcher");
+ add_instdone_bit(I965_WM_DONE, "Projection and LOD");
+ add_instdone_bit(I965_TEXTURE_FETCH_DONE, "Texture fetch");
+ add_instdone_bit(I965_SAMPLER_CACHE_DONE, "Sampler Cache");
+ add_instdone_bit(I965_FILTER_DONE, "Filtering");
+ add_instdone_bit(I965_PS_DONE, "Pixel shader");
+ add_instdone_bit(I965_CC_DONE, "Color calculator");
+ add_instdone_bit(I965_MAP_FILTER_DONE, "Map filter");
+ add_instdone_bit(I965_MAP_L2_IDLE, "Map L2");
+ add_instdone_bit(I965_CP_DONE, "CP");
+ } else if (IS_9XX(devid)) {
+ add_instdone_bit(IDCT_DONE, "IDCT");
+ add_instdone_bit(IQ_DONE, "IQ");
+ add_instdone_bit(PR_DONE, "PR");
+ add_instdone_bit(VLD_DONE, "VLD");
+ add_instdone_bit(IP_DONE, "Instruction parser");
+ add_instdone_bit(FBC_DONE, "Framebuffer Compression");
+ add_instdone_bit(BINNER_DONE, "Binner");
+ add_instdone_bit(SF_DONE, "Strips and fans");
+ add_instdone_bit(SE_DONE, "Setup engine");
+ add_instdone_bit(WM_DONE, "Windowizer");
+ add_instdone_bit(IZ_DONE, "Intermediate Z");
+ add_instdone_bit(PERSPECTIVE_INTERP_DONE, "Perspective interpolation");
+ add_instdone_bit(DISPATCHER_DONE, "Dispatcher");
+ add_instdone_bit(PROJECTION_DONE, "Projection and LOD");
+ add_instdone_bit(DEPENDENT_ADDRESS_DONE, "Dependent address calculation");
+ add_instdone_bit(TEXTURE_FETCH_DONE, "Texture fetch");
+ add_instdone_bit(TEXTURE_DECOMPRESS_DONE, "Texture decompression");
+ add_instdone_bit(SAMPLER_CACHE_DONE, "Sampler Cache");
+ add_instdone_bit(FILTER_DONE, "Filtering");
+ add_instdone_bit(BYPASS_FIFO_DONE, "Bypass FIFO");
+ add_instdone_bit(PS_DONE, "Pixel shader");
+ add_instdone_bit(CC_DONE, "Color calculator");
+ add_instdone_bit(MAP_FILTER_DONE, "Map filter");
+ add_instdone_bit(MAP_L2_IDLE, "Map L2");
+ }
+
+ for (;;) {
+ int i, j;
+ char clear_screen[] = {0x1b, '[', 'H',
+ 0x1b, '[', 'J',
+ 0x0};
+
+ for (i = 0; i < 100; i++) {
+ if (IS_965(devid))
+ instdone = INREG(INST_DONE_I965);
+ else
+ instdone = INREG(INST_DONE);
+
+ for (j = 0; j < num_top_bits; j++)
+ top_bits[j].update(&top_bits[j]);
+
+ usleep(10000);
+ }
+
+ qsort(top_bits_sorted, num_top_bits, sizeof(struct top_bit *),
+ top_bits_sort);
+
+ printf(clear_screen);
+ printf("%30s %s\n\n", "task", "percent busy");
+ for (i = 0; i < num_top_bits; i++) {
+ if (top_bits_sorted[i]->count == 0)
+ break;
+
+ printf("%30s: %d\n",
+ top_bits_sorted[i]->name,
+ top_bits_sorted[i]->count);
+
+ top_bits_sorted[i]->count = 0;
+ }
+ }
+
+ return 0;
+}