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2014-12-04lib: Add GPGPU fillZhenyu Wang
This is to add fill operation using GPGPU pipeline which is similar to current media fill. This can be used to simply verify GPGPU pipeline and help to enable it on newer HW, currently it works on Gen7 only and will add support on later platform. Now this sets very simply thread group dispatch for one thread per thread group on SIMD16 dispatch. So the fill shader just uses thread group ID for buffer offset. v2: No new fill func typedef but adapt to igt_fillfunc_t. Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
2013-12-06tests/gem_media_fill: the assembly code for the shader used in the caseXiang, Haihao
The code is for reference only v2: Fixed the source register used for the send with EOT Fixed the posted destination operand for the send with EOT v3: Fixed the cache agent used in media_block_write message on GEN8 Reviewed-by: Zhao Yakui <yakui.zhao@intel.com> Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
2013-11-06rendercopy/bdw: Fix the original implementationDamien Lespiau
For posterity, I've squashed these commits against Damien's request. rendercopy/gen8: Fix the include guards rendercopy/gen8: Update the 3DSTATE_MULTISAMPLE opcode The opcode has changed in BDW. rendercopy/gen8: Add the VF_TOPOLOGY state The primitive type has moved out of the 3DPRIMITIVE to its own state, VF_TOPOLOGY. rendercopy/gen8: Fixup 3STATE_PS Update the state to the latest BSpec, in particular the thread count was using a wrong shift and we were missing kernel2 offset. rendercopy/gen8: Update 3DSTATE_BASE_ADDRESS This state has seen its fields moved around a bit, follow the BSpec. rendercopy/gen8: Allocate 64 VUEs The simulator screams at us if we try to allocate less than that. rendercopy/gen8: Surface states have to be 64 bytes a aligned rendercopy/gen8: Vertical/horizontal align 2 does not exist any more So set them to 4. This should not matter with rendercopy (which is not using compressed textures), but it makes the simulator moan. rendercopy/gen8: Make sure the vertex buffer is 8 bytes aligned rendercopy/gen8: Adjust 3DSTATE_VERTEX_BUFFERS for gen8 The address of the buffer is now on 48 bits. Also the size was computed as offset + size where the field is really the size of the buffer itself, not the end address. rendercopy/gen8: Update the SF/SBE states for gen8 gen8 has a few changes around those states and a new ones RASTER and SBE_SWIZ. rendercopy/gen8: Add the PS_EXTRA and PS_BLEND states rendercopy/gen8: Fix building with DEBUG_RENDERCOPY defined The forward declaration was missing the final ';'. Let's move the whole function at the top instead. rendercopy/gen8: Update the PS and CONSTANT_PS states rendercopy/gen8: Fix the red channel selection Make it output red. rendercopy/gen8: Update the write -1 shader With the latest assembler changes from Haihao. rendercopy/gen8: Remove blit.g8a There is no diff between this file and blig.g7a. Remove it. rendercopy/gen8: Fix the surface relocation offset The surface base address is now at dwords 8/9 so the relocation has to mirror the change. rendercopy/gen8: Add the VF_INSTANCING state Should work without, but doesn't hurt to add it. rendercopy/gen8: Set the Attribule enable field in PS_EXTRA When the SF is set up to output some attributes, the pixel shader also have to be told there's attributes to care about. rendercopy/gen8: Set the force bits to read URB offset/length If we want to override the URB offset/length in the SBE state itself, we need to set the force bits on (new in gen8) Signed-off-by: Damien Lespiau <damien.lespiau@intel.com> Acked-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
2013-11-06rendercopy/bdw: Initial gen8 rendercopyJesse Barnes
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
2012-06-28lib: add a gen7 rendercopyBen Widawsky
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>