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/* Assemble with ".../intel-gen4asm/src/intel-gen4asm -g 7" */
/* Move pixels into g10-g13. The pixel shaader does not load what you want. It
* loads the input data for a plane function to calculate what you want. The
* following is boiler plate code to move our normalized texture coordinates
* (u,v) into g10-g13. It does this 4 subspans (16 pixels) at a time.
*
* This should do the same thing, but it doesn't work for some reason.
* pln(16) g10 g6<0,1,0>F g2<8,8,1>F { align1 };
* pln(16) g12 g6.16<1>F g2<8,8,1>F { align1 };
*/
/* U */
pln (8) g10<1>F g6.0<0,1,0>F g2.0<8,8,1>F { align1 }; /* pixel 0-7 */
pln (8) g11<1>F g6.0<0,1,0>F g4.0<8,8,1>F { align1 }; /* pixel 8-15 */
/* V */
pln (8) g12<1>F g6.16<0,1,0> g2.0<8,8,1>F { align1 }; /* pixel 0-7 */
pln (8) g13<1>F g6.16<0,1,0> g4.0<8,8,1>F { align1 }; /* pixel 8-15 */
/* Next the we want the sampler to fetch the src texture (ie. src buffer). This
* is done with a pretty simple send message. The output goes to g112, which is
* exactly what we're supposed to use in our final send message.
* In intel-gen4asm, we should end up parsed by the following rule:
* predicate SEND execsize dst sendleadreg sndopr directsrcoperand instoptions
*
* Send message descriptor:
* 28:25 = message len = 4 // our 4 registers have 16 pixels
* 24:20 = response len = 8 // Each pixel is RGBA32, so we need 8 registers
* 19:19 = header present = 0
* 18:17 = SIMD16 = 2
* 16:12 = TYPE = 0 (regular sample)
* 11:08 = Sampler index = ignored/0
* 7:0 = binding table index = src = 1
* 0x8840001
*
* Send message extra descriptor
* 5:5 = End of Thread = 0
* 3:0 = Target Function ID = SFID_SAMPLER (2)
* 0x2
*/
send(16) g112 g10 0x2 0x8840001 { align1 };
/* g112-g119 now contains the sample source input, and all we must do is write
* it out to the destination render target. This is done with the send message
* as well. The only extra bits are to terminate the pixel shader.
*
* Send message descriptor:
* 28:25 = message len = 8 // 16 pixels RGBA32
* 24:20 = response len = 0
* 19:19 = header present = 0
* 17:14 = message type = Render Target Write (12)
* 12:12 = Last Render Target Select = 1
* 10:08 = Message Type = SIMD16 (0)
* 07:00 = Binding Table Index = dest = 0
* 0x10031000
*
* Send message extra descriptor
* 5:5 = End of Thread = 1
* 3:0 = Target Function ID = SFID_DP_RC (5)
* 0x25
*/
send(16) null g112 0x25 0x10031000 { align1, EOT };
/* vim: set ft=c ts=4 sw=2 tw=80 et: */
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