summaryrefslogtreecommitdiff
path: root/shaders/ps/blit.g7a
blob: deeedcc585973c207d63814b5242affd36e82c7a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
/* Assemble with  ".../intel-gen4asm/src/intel-gen4asm -g 7" */


/* Move pixels into g10-g13. The pixel shaader does not load what you want. It
 * loads the input data for a plane function to calculate what you want. The
 * following is boiler plate code to move our normalized texture coordinates
 * (u,v) into g10-g13. It does this 4 subspans (16 pixels) at a time.
 *
 * This should do the same thing, but it doesn't work for some reason.
 *   pln(16) g10 g6<0,1,0>F g2<8,8,1>F	{ align1 };
 *   pln(16) g12 g6.16<1>F g2<8,8,1>F	{ align1 };
 */
/* U */
pln (8) g10<1>F g6.0<0,1,0>F g2.0<8,8,1>F { align1 }; /* pixel 0-7 */
pln (8) g11<1>F g6.0<0,1,0>F g4.0<8,8,1>F { align1 }; /* pixel 8-15 */
/* V */
pln (8) g12<1>F g6.16<0,1,0> g2.0<8,8,1>F { align1 }; /* pixel 0-7 */
pln (8) g13<1>F g6.16<0,1,0> g4.0<8,8,1>F { align1 }; /* pixel 8-15 */


/* Next the we want the sampler to fetch the src texture (ie. src buffer). This
 * is done with a pretty simple send message. The output goes to g112, which is
 * exactly what we're supposed to use in our final send message.
 * In intel-gen4asm, we should end up parsed by the following rule:
 *   predicate SEND execsize dst sendleadreg sndopr directsrcoperand instoptions
 *
 * Send message descriptor:
 * 28:25 = message len = 4 // our 4 registers have 16 pixels
 * 24:20 = response len = 8 // Each pixel is RGBA32, so we need 8 registers
 * 19:19 = header present = 0
 * 18:17 = SIMD16 = 2
 * 16:12 = TYPE = 0  (regular sample)
 * 11:08 = Sampler index = ignored/0
 * 7:0 = binding table index = src = 1
 * 0x8840001
 * 
 * Send message extra descriptor
 * 5:5 = End of Thread = 0
 * 3:0 = Target Function ID = SFID_SAMPLER (2)
 * 0x2
 */

send(16) g112 g10 0x2 0x8840001 { align1 };

/* g112-g119 now contains the sample source input, and all we must do is write
 * it out to the destination render target. This is done with the send message
 * as well. The only extra bits are to terminate the pixel shader.
 * 
 * Send message descriptor:
 * 28:25 = message len = 8 // 16 pixels RGBA32
 * 24:20 = response len = 0
 * 19:19 = header present = 0
 * 17:14 = message type = Render Target Write (12)
 * 12:12 = Last Render Target Select = 1
 * 10:08 = Message Type = SIMD16 (0)
 * 07:00 = Binding Table Index = dest = 0
 * 0x10031000
 * 
 * Send message extra descriptor
 * 5:5 = End of Thread = 1
 * 3:0 = Target Function ID = SFID_DP_RC (5)
 * 0x25
 */
send(16) null g112  0x25 0x10031000 { align1, EOT };

/* vim: set ft=c ts=4 sw=2 tw=80 et: */