1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
|
/*
* Copyright © 2016 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Tiago Vignatti <tiago.vignatti at intel.com>
*/
/*
* Testcase: show case dma-buf new API and processes restrictions. Most likely
* you want to run like ./prime_mmap_kms --interactive-debug=paint, to see the
* actual rectangle painted on the screen.
*/
#include "igt.h"
#include "i915/gem_create.h"
IGT_TEST_DESCRIPTION(
"Efficiently sharing CPU and GPU buffers");
/*
* render_process_t:
*
* Render is basically a user-space regular client. It's the unprivileged
* process with limited system accesses.
*
* Worth note the vendor-independent characteristic, meaning that the
* client doesn't need to perform any vendor specific calls for buffer
* handling. Mesa GBM library is a counter-example because, even though its API
* is vendor-independent, under-the-hood the library actually calls vendor
* specific ioctls, which is not really sandboxable and not the goal here.
*/
typedef struct {
int prime_fd;
size_t size;
int width;
int height;
} render_process_t;
typedef struct {
int x;
int y;
int w;
int h;
} rect_t;
/* set ptr in a linear view */
static void set_pixel(void *_ptr, int index, uint32_t color, int bpp)
{
if (bpp == 16) {
uint16_t *ptr = _ptr;
ptr[index] = color;
} else if (bpp == 32) {
uint32_t *ptr = _ptr;
ptr[index] = color;
} else {
igt_assert_f(false, "bpp: %d\n", bpp);
}
}
static void paint(render_process_t *render)
{
void *frame;
rect_t rect = {
.x = 200,
.y = 200,
.w = render->width / 4,
.h = render->height / 4,
};
uint32_t color = 0xFF;
int stride, bpp;
int x, y, line_begin;
frame = mmap(NULL, render->size, PROT_READ | PROT_WRITE, MAP_SHARED,
render->prime_fd, 0);
igt_assert(frame != MAP_FAILED);
/* TODO: what's the mmap'ed buffer semantics on tiling, format etc. How
* does the client know whether that the BO was created X-tiled,
* Y-tiled and how it will map back? This is something we need to
* address in this API still. */
stride = render->width * 4;
bpp = 32;
/* ioctls to keep up the GPU <-> CPU coherency */
prime_sync_start(render->prime_fd, true);
/* the actual painting phase happens here */
for (y = rect.y; y < rect.y + rect.h; y++) {
line_begin = y * stride / (bpp / 8);
for (x = rect.x; x < rect.x + rect.w; x++)
set_pixel(frame, line_begin + x, color, bpp);
}
prime_sync_end(render->prime_fd, true);
munmap(frame, render->size);
}
static void init_renderer(int prime_fd, int fb_size, int width, int height)
{
render_process_t render;
render.prime_fd = prime_fd;
render.size = fb_size;
render.width = width;
render.height = height;
paint(&render);
}
/*
* gpu_process_t:
*
* GPU process is the privileged process and has access to the system graphics
* routines, like DRM, display management and driver accesses.
*/
typedef struct {
int drm_fd;
igt_display_t display;
struct igt_fb fb;
igt_output_t *output;
igt_plane_t *primary;
enum pipe pipe;
} gpu_process_t;
static void cleanup_crtc(gpu_process_t *gpu)
{
igt_display_t *display = &gpu->display;
igt_output_t *output = gpu->output;
igt_plane_set_fb(gpu->primary, NULL);
igt_output_set_pipe(output, PIPE_ANY);
igt_display_commit(display);
igt_remove_fb(gpu->drm_fd, &gpu->fb);
}
static void prepare_crtc(gpu_process_t *gpu)
{
igt_display_t *display = &gpu->display;
igt_output_t *output = gpu->output;
drmModeModeInfo *mode;
/* select the pipe we want to use */
igt_output_set_pipe(output, gpu->pipe);
mode = igt_output_get_mode(output);
/* create a white fb and flip to it */
igt_create_color_fb(gpu->drm_fd, mode->hdisplay, mode->vdisplay,
DRM_FORMAT_XRGB8888, DRM_FORMAT_MOD_NONE,
1.0, 1.0, 1.0, &gpu->fb);
gpu->primary = igt_output_get_plane_type(output, DRM_PLANE_TYPE_PRIMARY);
igt_plane_set_fb(gpu->primary, &gpu->fb);
igt_display_commit(display);
}
/*
* The idea is to create a BO (in this case the framebuffer's) in one process,
* export and pass its prime fd to another process, which in turn uses the fd
* to map and write. This is Chrome-like architectures, where the Web content
* (a "tab" or the "unprivileged process") maps and CPU-paints a buffer, which
* was previously allocated in the GPU process ("privileged process").
*/
static void run_test(gpu_process_t *gpu)
{
igt_display_t *display = &gpu->display;
igt_output_t *output;
enum pipe pipe;
for_each_pipe_with_valid_output(display, pipe, output) {
int prime_fd;
gpu->output = output;
gpu->pipe = pipe;
prepare_crtc(gpu);
prime_fd = prime_handle_to_fd_for_mmap(gpu->drm_fd,
gpu->fb.gem_handle);
igt_skip_on(prime_fd == -1 && errno == EINVAL);
/*
* Note that it only shares the dma-buf fd and some
* other basic info.
*/
igt_fork(renderer_no, 1) {
init_renderer(prime_fd, gpu->fb.size, gpu->fb.width,
gpu->fb.height);
}
igt_waitchildren();
igt_debug_wait_for_keypress("paint");
close(prime_fd);
cleanup_crtc(gpu);
/* once is enough */
return;
}
igt_skip("no valid crtc/connector combinations found\n");
}
static int
check_for_dma_buf_mmap(int fd)
{
int dma_buf_fd;
char *ptr;
uint32_t handle;
int ret = 1;
handle = gem_create(fd, 4096);
dma_buf_fd = prime_handle_to_fd(fd, handle);
ptr = mmap(NULL, 4096, PROT_READ, MAP_SHARED, dma_buf_fd, 0);
if (ptr != MAP_FAILED) {
ret = 0;
munmap(ptr, 4096);
}
close(dma_buf_fd);
gem_close(fd, handle);
return ret;
}
igt_main
{
gpu_process_t gpu;
igt_fixture {
gpu.drm_fd = drm_open_driver_master(DRIVER_INTEL);
igt_skip_on((check_for_dma_buf_mmap(gpu.drm_fd) != 0));
kmstest_set_vt_graphics_mode();
igt_require_pipe_crc(gpu.drm_fd);
igt_display_require(&gpu.display, gpu.drm_fd);
}
igt_subtest("buffer-sharing")
run_test(&gpu);
igt_fixture {
igt_display_fini(&gpu.display);
close(gpu.drm_fd);
}
}
|