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/******************************************************************************
*
* File name: LCDriverInterface.cpp
* Project: LoaderCommunicationDriver
* Language: Visual C++
* Description: Interface class.
*
*
* Copyright (C) ST-Ericsson SA 2011
* License terms: 3-clause BSD license
*
******************************************************************************/
#include "LCDriverInterface.h"
CCriticalSectionObject CLCDriverInterface::InitializationCS;
CObjectList<CLCDriverMethods> CLCDriverInterface::ObjectList;
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CLCDriverInterface::CLCDriverInterface()
{
isStarted = false;
m_pObject = NULL;
m_szObjectId[0] = '\0';
}
CLCDriverInterface::~CLCDriverInterface()
{
CLockCS CsLock(InitializationCS);
// Disconnect from the CLCDriverMethods object
if (m_pObject != NULL) {
if (ObjectList.Release(m_pObject) == 0) {
delete m_pObject;
m_pObject = NULL;
}
}
}
CLCDriverMethods *CLCDriverInterface::FindObject(const char *interfaceId)
{
return ObjectList.Find(interfaceId);
}
void CLCDriverInterface::ReleaseObject(CLCDriverMethods *object)
{
ObjectList.Release(object);
}
int CLCDriverInterface::AddObject(CLCDriverMethods *object, const char *interfaceId)
{
return ObjectList.Add(object, interfaceId);
}
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