summaryrefslogtreecommitdiff
path: root/lib/i915/shaders/media/README_media_vme.txt
diff options
context:
space:
mode:
authorTony Ye <tony.ye@intel.com>2018-11-13 14:36:28 +0000
committerTvrtko Ursulin <tvrtko.ursulin@intel.com>2019-02-05 12:23:09 +0000
commitc4b2b2f07fe8231afb8514fab19218dec95d562d (patch)
treed3f9c878c0041baff61b2aa57506a029a4b0bfd7 /lib/i915/shaders/media/README_media_vme.txt
parent5b31f04ae8cc4b922a7a8a6f5da639865a4cacd3 (diff)
tests/gem_media_vme: Simple test to exercise the VME block
Simple test which exercises the VME fixed function block. v2: (Tvrtko Ursulin) * Small cleanups like copyright date, tabs, remove unused bits. v3: (Tony Ye) * Added curbe data entry for dst surface. * Read the dst surface after the VME kernel being executed. v4: (Tony Ye) * Added the media_vme.gxa kernel source code and compile instructions. v5: (Tvrtko Ursulin) * Added hang detector. v6: (Tvrtko Ursulin) * Replace gem_read with gem_sync. (Chris Wilson) Signed-off-by: Tony Ye <tony.ye@intel.com> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Cc: Tony Ye <tony.ye@intel.com> Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Diffstat (limited to 'lib/i915/shaders/media/README_media_vme.txt')
-rwxr-xr-xlib/i915/shaders/media/README_media_vme.txt65
1 files changed, 65 insertions, 0 deletions
diff --git a/lib/i915/shaders/media/README_media_vme.txt b/lib/i915/shaders/media/README_media_vme.txt
new file mode 100755
index 00000000..2470fdd8
--- /dev/null
+++ b/lib/i915/shaders/media/README_media_vme.txt
@@ -0,0 +1,65 @@
+Step1: Building IGA (Intel Graphics Assembler)
+========================================================================
+
+1. Download or clone IGC (Intel Graphics Compiler)
+
+ https://github.com/intel/intel-graphics-compiler.git
+
+2. Chdir into 'intel-graphics-compiler' (or any other workspace folder of choice)
+
+ It should read the following folder strucutre:
+
+ workspace
+ |- visa
+ |- IGC
+ |- inc
+ |- 3d
+ |- skuwa
+
+3. Chdir into IGA sub-component
+
+ cd visa/iga
+
+4. Create build directory
+
+ mkdir build
+
+5. Change into build directory
+
+ cd build
+
+6. Run cmake
+
+ cmake ../
+
+7. Run make to build IGA project
+
+ make
+
+8. Get the output executable "iga64" in IGAExe folder
+
+ usage: ./iga64 OPTIONS ARGS
+ where OPTIONS:
+ -h --help shows help on an option
+ -d --disassemble disassembles the input file
+ -a --assemble assembles the input file
+ -n --numeric-labels use numeric labels
+ -p --platform DEVICE specifies the platform (e.g. "GEN9")
+ -o --output FILE specifies the output file
+
+ EXAMPLES:
+ ./iga64 file.gxa -p=11 -a -o file.krn
+
+Step2: Building ASM code
+========================================================================
+1. Command line to convert asm code to binary:
+
+ iga64 media_vme.gxa -p=11 -a -o media_vme.krn
+
+2. Pad 128 bytes zeros to the kernel:
+
+ dd if=/dev/zero bs=1 count=128 >> media_vme.krn
+
+3. Generate hexdump:
+
+ hexdump -v -e '4/4 "0x%08x " "\n"' media_vme.krn > media_vme.hex