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+Step1: Building IGA (Intel Graphics Assembler)
+========================================================================
+
+1. Download or clone IGC (Intel Graphics Compiler)
+
+ https://github.com/intel/intel-graphics-compiler.git
+
+2. Chdir into 'intel-graphics-compiler' (or any other workspace folder of choice)
+
+ It should read the following folder strucutre:
+
+ workspace
+ |- visa
+ |- IGC
+ |- inc
+ |- 3d
+ |- skuwa
+
+3. Chdir into IGA sub-component
+
+ cd visa/iga
+
+4. Create build directory
+
+ mkdir build
+
+5. Change into build directory
+
+ cd build
+
+6. Run cmake
+
+ cmake ../
+
+7. Run make to build IGA project
+
+ make
+
+8. Get the output executable "iga64" in IGAExe folder
+
+ usage: ./iga64 OPTIONS ARGS
+ where OPTIONS:
+ -h --help shows help on an option
+ -d --disassemble disassembles the input file
+ -a --assemble assembles the input file
+ -n --numeric-labels use numeric labels
+ -p --platform DEVICE specifies the platform (e.g. "GEN9")
+ -o --output FILE specifies the output file
+
+ EXAMPLES:
+ ./iga64 file.gxa -p=11 -a -o file.krn
+
+Step2: Building ASM code
+========================================================================
+1. Command line to convert asm code to binary:
+
+ iga64 media_vme.gxa -p=11 -a -o media_vme.krn
+
+2. Pad 128 bytes zeros to the kernel:
+
+ dd if=/dev/zero bs=1 count=128 >> media_vme.krn
+
+3. Generate hexdump:
+
+ hexdump -v -e '4/4 "0x%08x " "\n"' media_vme.krn > media_vme.hex